Graphic Design BA (A), User Experience, 7.5 credits
Syllabus:
Grafisk design GR (A), User experience, 7,5 hp
Graphic Design BA (A), User Experience, 7.5 credits
General data
- Code: GD066G
- Subject/Main field: Graphic Design
- Cycle: First cycle
- Progression: (A)
- Credits: 7,5
- Progressive specialization: G1F - First cycle, has less than 60 credits in first-cycle course/s as entry requirements
- Education area: Design 100%
- Answerable faculty: Faculty of Science, Technology and Media
- Answerable department: Design
- Approved: 2019-09-06
- Date of change: 2021-10-15
- Version valid from: 2022-01-01
Aim
The aim of the course is for the student to gain knowledge about the significance of the digital user experience and design methodology for digital communication and function.
Course objectives
After completing the course, the student should be able to:
- explain what UX design is
- explain and apply basic principles of human-computer interaction and user interface
- explain the basics of accessibility and usability in digital interfaces
- reflect, discuss and demonstrate design process and design solutions
- explain and show understanding of basic user tests in the design process
Content
Website/App's visual communication
Sketching technology focused on digital user interfaces and user experience
User test and target group analysis
Design methodology and implementation of a design project
Accessibility, usability, human-computer interaction
Documentation and presentation of a design project
Entry requirements
General entry requirements
Selection rules and procedures
The selection process is in accordance with the Higher Education Ordinance and the local order of admission.
Teaching form
The teaching consists of lectures, practical exercises and reviews.
Examination form
D101: Design Project, 6 Credits
Grade scale: Seven-grade scale, A, B, C, D, E, Fx and F. Fx and F represent fail levels.
W101: Workshop, 1.5 Credits
Grade scale: Fail (U) or Pass (G)
Grading system
Seven-grade scale, A, B, C, D, E, Fx and F. Fx and F represent fail levels.
Course reading
Required literature
- Author: Krug, Steve
- Title: Rocket Surgery Made Easy, The Do-It-Yourself Guide to Finding and Fixing Usability Problems
- Edition: Senaste upplagan
- Publisher: New Riders Publishing
- Author: Everett N. McKay
- Title: UI is communication. How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication
- Edition: Senaste upplagan
- Publisher: Morgan Kaufmann Publishers
Reference literature
- Author: Nodder, Chris
- Title: Evil by Design. Interaction design to lead us into temptation
- Edition: Senaste upplagan
- Publisher: Wiley